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MediAsylum

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Day 791.
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Profile Comments 195

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Do you still have those Jack and Gabe models?
Yep, why would I delete those?
What format are they?
Daz Genesis 3 Male
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Is it possible to re-join an armature with a model?

Yes, but I'm not familiar with this topic, especially in case of Blender.

The procedure will depend on whether you still have weightmaps or not.
But even if you do have weightmaps - the main problem is the usual number of bones in humanoid skeletons.
Each bone must be reattached (in modo's term's - "bind") to corresponding weightmap.
And I never saw anything to make this automated (but I never searched thoroughly)
"Automatic weights" leads to very strange posing when re-parenting a mesh to its original skeleton, so it's better to save the time and give up on it. If reimport is an option, that's what should be done.

Do you know how to port something, so the position of it is in the 0,0,0 of the XPS coordinate system?